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Thief Devs Once Considered a Rat-Sized Garrett for Stealth Gameplay

πŸ”— Copiar link Long before the acclaimed Dishonored series brought its own brand of supernatural stealth to players, early concepts for the…

Long before the acclaimed Dishonored series brought its own brand of supernatural stealth to players, early concepts for the classic Thief franchise explored a truly unique mechanic. Developers working on the original Thief games reportedly considered giving the master thief, Garrett, the ability to shrink himself down to the size of a rat. This proposed power would have allowed him to navigate the game world in an entirely new way, scuttling through small passages like drains and mouse holes to bypass obstacles or find hidden routes.

While the thought of a pint-sized Garrett offers an intriguing vision for stealth gameplay, this distinctive concept was ultimately abandoned. The developers behind the iconic stealth title decided against implementing the shrinking ability, citing valid reasons for its removal from the game’s design. This glimpse into the early stages of Thief’s creation highlights the experimental nature of game development and the many ideas that never make it to the final product.

This fascinating detail was recently shared by PCGamer.

Source: PCGamer latest

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