Relic, the studio behind Company of Heroes 3, has shed light on the difficulties encountered during the development of the game’s ambitious dynamic campaign. While the underlying ideas for this particular feature were initially seen as promising, bringing them to fruition presented considerable obstacles.
Despite early expectations that the elaborate campaign design would eventually fall into place as intended, it ultimately did not materialize as envisioned. The developer candidly admitted that the feature became quite problematic, suggesting that the scale of their initial vision for the dynamic elements exceeded what could be realistically managed within the development cycle.
This report is based on information from PCGamer latest.
Source: PCGamer latest