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Revisiting the Value of Time-Sinks: A Call for Less Efficient MMOs

🔗 Copiar link It seems a growing number of gamers are yearning for a return to a specific era of massively multiplayer…

It seems a growing number of gamers are yearning for a return to a specific era of massively multiplayer online games, one where the focus wasn’t always on rapid progression or achieving the next big milestone. This sentiment suggests a unique desire for games that encourage players to simply *be* in the world, embracing the journey rather than just the destination. The idea of “wasting time” within these digital realms is being reframed not as a negative, but as a cherished aspect of the experience.

This perspective recently surfaced in an article discussing the enduring appeal of older MMO designs. The piece highlighted a player’s experience on a private server for the classic title, Star Wars Galaxies. There, the author reportedly found immense satisfaction in spending significant time without accumulating many typical in-game achievements. This enjoyment derived from a gameplay loop where the lack of constant, urgent objectives was seen as a positive, allowing for a more immersive and less goal-oriented form of engagement, a stark contrast to the often streamlined and efficiency-driven nature of many current MMOs. This report is based on insights originally shared by PCGamer.

Source: PCGamer latest

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