The upcoming sequel, Control Resonant, is set to introduce a notable change to its combat mechanics. Developer Remedy Entertainment has confirmed that the highly anticipated follow-up to Control will not include a parry system. This means players won’t be able to rely on timed counters to defend against or exploit enemy attacks.
Remedy’s decision to exclude the parry mechanic is deliberate, aiming to encourage a distinct style of play. The development team intends for players to engage enemies head-on, promoting a more proactive and direct approach to combat. Instead of defensive parries, the focus appears to be on pursuing targets and immersing players in continuous, close-quarters action within the game world.
This information is based on reporting by GameSpot.
Source: GameSpot – All News