South Korean publisher NC’s upcoming online cooperative shooter, Cinder City, has seen a notable revision to its PC hardware specifications. Following discussions around its initial, particularly high memory demands, the development team has reportedly reduced the previously stated 64GB RAM requirement. In a compensatory move, the game’s graphics processing unit (GPU) specification has been raised.
Unveiled just this week, Cinder City is envisioned as an online co-op experience that blends elements reminiscent of The First Descendant with various other titles in the zombie shooter genre. This adjustment to its hardware prerequisites appears to be a direct response to player feedback concerning high memory usage in contemporary gaming, aiming to recalibrate accessibility for players. This report is based on information from Eurogamer.net.